![]() Kotaku noted that it was essentially an "Aussie take on Myst". PC Gamer's Joe Donnelly noted that after the opening few screens, the puzzle become extremely difficult, but chose to persevere due to enjoying the game. Critical reception Īdventure Gamers praised the game for achieving an "extreme sense of pervasive isolation". The player stumbles upon a medieval style castle, and begins to explore the rooms to uncover its secrets. It’s almost all incomplete information and sometimes even contradictory.” Release So all of the little bits of lore scattered around are designed to add to the overall story and history, but also give varying accounts of it. The complexity and ambiguity picked up by IGN was addressed by Droste in an interview: " is the untrustworthiness of incomplete information and the importance of seeking out the truth. He later maps the puzzle out in a 3D space. ![]() Droste begins designing a level with pen and paper, marking out all the puzzles, secrets, and a proposed progression through the room he may also look out for a physical feature that may make the room fit a puzzle he has previously designed. turning a wheel or pulling a lever rather than clicking on it. ![]() In addition, players have to realistically interact with tools in order to use them e.g. There is much interactively with the game world beyond items required to progress in the story clicking on items like walls and chairs reveal sound effects like taps and knocks, accompanied by a visual spurt of dust, thereby adding life and age to the space. In contrast, Droste's design is more open ended and non-linear. In escape the room types of games, players are either: physically confined (due to doors being locked) or alternatively confined (because there is nothing else to do in the chapter). The game was built using the Unit圓D game engine. Design ĭroste wanted to make a game in which the environment was the central character, through a narrative technique known as environmental storytelling. He was inspired by games like Myst, in the sense of a being a character dropped into a strange world, not knowing why they were there or what was going on, and to start exploring and discovering in addition he enjoyed how the game had no jumping or running or action. Development Conception ĭroste is a Senior 3D Environment Artist and Level Designer, and was in the Australian gaming industry for ten years before making this game. The Eyes of Ara is a game about exploration, puzzle solving, and discovery.The Eyes of Ara is a 2016 adventure game developed by the Brisbane-based, one-man independent games studio 100 Stones Interactive, founded by Ben Droste. Investigate the castle’s secrets through a sleek, minimalist interface that with a click, can be hidden entirely off-screen. Manipulate complex mechanisms, solve elaborate puzzles, and interact directly with the environment in a tactile, hands-on experience. Explore abandoned rooms, discover lost writings, and recover forgotten keepsakes to piece together the stories of those who once called the castle home. Immersive Environments and Organic Storytellingĭelve into an intriguing tale set within a richly detailed, immersive environment. ![]() The Eyes of Ara does not hold your hand: Go in search of secret vaults and hidden passageways, locate all of the lost keepsakes, or entwine yourself in the history of the castle and its former occupants. Weave your way through a complex web of puzzles to unlock the castle’s ultimate truth. Something inside the castle has awoken, and someone needs to venture inside to uncover the truth…Key FeaturesCountless Secrets to Discover ![]() Recently a mysterious radio signal has begun broadcasting from somewhere within the ancient walls. For years it has remained quiet and undisturbed, and yet still the townspeople recall old stories of restless dreams, violent storms, and the eerie glow of ghostly lights dancing in the mist. Locate the lost keepsakes of the former occupants, and discover stories of those who once called the castle home.StoryAlone on a remote island stands an ancient weathered castle, steeped in legend, shrouded in mystery. Solve numerous and varied puzzles to reveal long forgotten secrets. Weave your way through a tale of mystery and discovery. Solve elaborate puzzles, locate lost treasures, and unravel an ancient mystery. Explore a vast and ancient castle riddled with secret vaults and hidden rooms. Become enthralled in an award-winning Adventure-Puzzle game set in a gorgeous 3D environment. The Eyes of Ara invites you to escape to another place. Platforms: PC, iOS, Android, macOS, Nintendo Switch, Publisher: 100 Stones Interactive Pty Ltd, 100 Stones Interactive ![]()
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